BOMB ARENA HOME PLAY

HOW IT WORKS

Idle game. Your characters bomb chests and earn while the tab is open. You manage the crew and the coins.

TL;DR

You open a pack and get five characters. They run around the map on their own, bombing chests, and whatever they break open turns into coins. Characters come in five rarities, and the rare ones hit harder, last longer and earn more. Working burns stamina, so they rest when they run out and get back up when it refills. They only work while your tab is open, unless you buy Auto Farm to keep them going while you're away.

RANKS AND WHAT A PACK ROLLS

Five ranks. Packs contain five characters, each rolled independently at these odds.

Legendary and Monster drop from packs at the odds above. The reliable route is fusion: two of a rank make one of the next.

WHAT A CHARACTER IS MADE OF

DAMAGE

Bomb damage per hit.

BOMBS

How many can be placed at once.

BLAST

Explosion range.

SPEED

Movement speed.

STAMINA

Work time before needing rest. Scales with rank.

ABILITIES

Rolled at mint, never duplicated on one character. Higher ranks carry more.

ABILITIES

CHESTS

Every map rolls 10 chests at these odds. The roll decides how hard the map is.

Wood blocks pay nothing. They are obstacles that cost stamina to clear.

THE MAP

A crew working a map in Bomb Arena
A crew mid-map. Every chest must go before it counts as cleared.

Your map is saved as you play. Leave, refresh or close the browser and it is exactly where you left it. Every chest must be destroyed to finish a map.

SLEEP, HOUSES AND AUTO FARM

Empty stamina means sleep. Recovery is automatic.

MANUAL REST

Rested characters stay down until you wake them. Survives refreshes.

HOUSES

Beds rest characters 3x faster. Fixed global supply, never expanded.

AUTO FARM

Paid timer. The crew cycles work and rest while the browser is closed.

STACKING

Auto Farm needs no house. Houses shorten each rest cycle, so the combination earns more.

FUSION

The roster screen in Bomb Arena
The roster. Fuse two of a rank for one of the next.

Two of the same rank burn into one of the rank above. The result inherits some abilities and rolls the rest. Fees rise per rank, which is what keeps the top ranks scarce.

$LOOT FLOW

DEPOSIT

$LOOT from your wallet becomes in-game coins, credited automatically on-chain.

CLAIM

Chest earnings pool up. Claiming moves them to your spendable balance.

WITHDRAW

Coins back to your wallet as $LOOT. Small fee, shown before you sign.

FEES

All fees and taxes recycle into the reward treasury. Nothing minted, nothing burned.

Early-claim tax: on coins earned in the last 24h. Wait a day, pay nothing. The cut is shown before you press.

THE RULES THAT MATTER

NO CHARACTER TRADING

Characters and houses are account-bound. Only $LOOT moves.

HOUSES ARE CAPPED

Fixed supply for the whole game, hard-capped per player.

ONE TAB

Play in one tab at a time. Opening a new one takes over.

ODDS ARE ON-RECORD

The percentages on this page are the real ones, and every pack opened counts against them.

Play Bomb Arena  ·  Home

The demo runs the full game, no wallet needed.