HOW IT WORKS
Idle game. Your characters bomb chests and earn while the tab is open. You manage the crew and the coins.
TL;DR
You open a pack and get five characters. They run around the map on their own, bombing chests, and whatever they break open turns into coins. Characters come in five rarities, and the rare ones hit harder, last longer and earn more. Working burns stamina, so they rest when they run out and get back up when it refills. They only work while your tab is open, unless you buy Auto Farm to keep them going while you're away.
RANKS AND WHAT A PACK ROLLS
Five ranks. Packs contain five characters, each rolled independently at these odds.
WHAT A CHARACTER IS MADE OF
DAMAGE
Bomb damage per hit.
BOMBS
How many can be placed at once.
BLAST
Explosion range.
SPEED
Movement speed.
STAMINA
Work time before needing rest. Scales with rank.
ABILITIES
Rolled at mint, never duplicated on one character. Higher ranks carry more.
ABILITIES
CHESTS
Every map rolls 10 chests at these odds. The roll decides how hard the map is.
Wood blocks pay nothing. They are obstacles that cost stamina to clear.
THE MAP
Your map is saved as you play. Leave, refresh or close the browser and it is exactly where you left it. Every chest must be destroyed to finish a map.
SLEEP, HOUSES AND AUTO FARM
Empty stamina means sleep. Recovery is automatic.
MANUAL REST
Rested characters stay down until you wake them. Survives refreshes.
HOUSES
Beds rest characters 3x faster. Fixed global supply, never expanded.
AUTO FARM
Paid timer. The crew cycles work and rest while the browser is closed.
STACKING
Auto Farm needs no house. Houses shorten each rest cycle, so the combination earns more.
FUSION
Two of the same rank burn into one of the rank above. The result inherits some abilities and rolls the rest. Fees rise per rank, which is what keeps the top ranks scarce.
$LOOT FLOW
DEPOSIT
$LOOT from your wallet becomes in-game coins, credited automatically on-chain.
CLAIM
Chest earnings pool up. Claiming moves them to your spendable balance.
WITHDRAW
Coins back to your wallet as $LOOT. Small fee, shown before you sign.
FEES
All fees and taxes recycle into the reward treasury. Nothing minted, nothing burned.
THE RULES THAT MATTER
NO CHARACTER TRADING
Characters and houses are account-bound. Only $LOOT moves.
HOUSES ARE CAPPED
Fixed supply for the whole game, hard-capped per player.
ONE TAB
Play in one tab at a time. Opening a new one takes over.
ODDS ARE ON-RECORD
The percentages on this page are the real ones, and every pack opened counts against them.
The demo runs the full game, no wallet needed.